Manpages - sio_open.3
The
library allows user processes to access
hardware and the
audio server in a uniform way.
First the application must call the
function to obtain a handle to the device; later it will be passed as the
argument of most other functions. The
parameter gives the device string discussed in
In most cases it should be set to
to allow the user to select it using the
environment variable.
The following values of the
parameter are supported:
Play-only mode: data written will be played by the device.
Record-only mode: samples are recorded by the device and must be read.
The device plays and records synchronously; this means that the n-th recorded sample was physically sampled exactly when the n-th played sample was actually played.
If the
argument is true (i.e. non-zero), then the
and
functions (see below) will be non-blocking.
The
function stops the device as if
is called and frees the handle. Thus, no samples submitted with
are discarded.
Audio samples are interleaved. A frame consists of one sample for each channel. For example, a 16-bit stereo encoding has two samples per frame and, two bytes per sample (thus 4 bytes per frame).
The set of parameters of the device that can be controlled is given by the following structure:
struct sio_par { unsigned int bits; * bits per sample * unsigned int bps; * bytes per sample * unsigned int sig; * 1 = signed, 0 = unsigned int * unsigned int le; * 1 = LE, 0 = BE byte order * unsigned int msb; * 1 = MSB, 0 = LSB aligned * unsigned int rchan; * number channels for recording * unsigned int pchan; * number channels for playback * unsigned int rate; * frames per second * unsigned int appbufsz; * minimum buffer size without xruns * unsigned int bufsz; * end-to-end buffer size (read-only) * unsigned int round; * optimal buffer size divisor * #define SIO_IGNORE 0 * pause during xrun * #define SIO_SYNC 1 * resync after xrun * #define SIO_ERROR 2 * terminate on xrun * unsigned int xrun; * what to do on overrun/underrun * };
The parameters are as follows:
Number of bits per sample: must be between 1 and 32.
Bytes per samples; if specified, it must be large enough to hold all bits. By default it’s set to the smallest power of two large enough to hold
If set (i.e. non-zero) then the samples are signed, else unsigned.
If set, then the byte order is little endian, else big endian; it’s meaningful only if
If set, then the
are aligned in the packet to the most significant bit (i.e. lower bits are padded), else to the least significant bit (i.e. higher bits are padded); it’s meaningful only if
The number of recorded channels; meaningful only if
mode was selected.
The number of played channels; meaningful only if
mode was selected.
The sampling frequency in Hz.
The maximum number of frames that may be buffered. This parameter takes into account any buffers, and can be used for latency calculations. It is read-only.
Size of the buffer in frames the application must maintain non-empty (on the play end) or non-full (on the record end) by calling
or
fast enough to avoid overrun or underrun conditions. The audio subsystem may use additional buffering, thus this parameter cannot be used for latency calculations.
Optimal number of frames that the application buffers should be a multiple of, to get best performance. Applications can use this parameter to round their block size.
The action when the client doesn’t accept recorded data or doesn’t provide data to play fast enough; it can be set to one of the
or
constants.
The following approach is recommended to negotiate device parameters:
Initialize a
structure using
and fill it with the desired parameters. Then call
to request the device to use them. Parameters left unset in the
structure will be set to device-specific defaults.
Call
to retrieve the actual parameters of the device and check that they are usable. If they are not, then fail or set up a conversion layer. Sometimes the rate set can be slightly different to what was requested. A difference of about 0.5% is not audible and should be ignored.
Parameters cannot be changed after
has been called,
must be called before parameters can be changed.
If the device is exposed by the
server, which is the default configuration, a transparent emulation layer will automatically be set up, and in this case any combination of rate, encoding and numbers of channels is supported.
To ease filling the
structure, the following macros can be used:
Return the smallest value for
that is a power of two and that is large enough to hold
Can be used to set the
parameter when native byte order is required. It is 1 if the native byte order is little endian or 0 otherwise.
There’s no way to get an exhaustive list of all parameter combinations the device supports. Applications that need to have a set of working parameter combinations in advance can use the
function. However, for most new applications it’s generally not recommended to use
Instead, follow the recommendations for negotiating device parameters (see above).
The
structure contains the list of parameter configurations. Each configuration contains multiple parameter sets. The application must examine all configurations, and choose its parameter set from
of the configurations. Parameters of different configurations
usable together.
struct sio_cap { struct sio_enc { * allowed encodings * unsigned int bits; unsigned int bps; unsigned int sig; unsigned int le; unsigned int msb; } enc[SIO_NENC]; unsigned int rchan[SIO_NCHAN]; * allowed rchans * unsigned int pchan[SIO_NCHAN]; * allowed pchans * unsigned int rate[SIO_NRATE]; * allowed rates * unsigned int nconf; * num. of confs[] * struct sio_conf { unsigned int enc; * bitmask of enc[] indexes * unsigned int rchan; * bitmask of rchan[] indexes * unsigned int pchan; * bitmask of pchan[] indexes * unsigned int rate; * bitmask of rate[] indexes * } confs[SIO_NCONF]; };
The parameters are as follows:
Array of supported encodings. The tuple of
and
parameters are usable in the corresponding parameters of the
structure.
Array of supported channel numbers for recording usable in the
structure.
Array of supported channel numbers for playback usable in the
structure.
Array of supported sample rates usable in the
structure.
Number of different configurations available, i.e. number of filled elements of the
array.
Array of available configurations. Each configuration contains bitmasks indicating which elements of the above parameter arrays are valid for the given configuration. For instance, if the second bit of
is set, in the
structure, then the second element of the
array of the
structure is valid for this configuration. As such, when reading the array elements in the
structure, the corresponding
bitmasks should always be used.
The
function prepares the device to start. Once the play buffer is full, i.e.
samples are queued with
playback starts automatically. If record-only mode is selected, then
starts recording immediately. In full-duplex mode, playback and recording will start synchronously as soon as the play buffer is full.
The
function puts the audio subsystem in the same state as before
is called. It stops recording, drains the play buffer and then stops playback. If samples to play are queued but playback hasn’t started yet then playback is forced immediately; playback will actually stop once the buffer is drained. In no case are samples in the play buffer discarded.
When record mode is selected, the
function must be called to retrieve recorded data; it must be called often enough to ensure that internal buffers will not overrun. It will store at most
bytes at the
location and return the number of bytes stored. Unless the
flag is set, it will block until data becomes available and will return zero only on error.
Similarly, when play mode is selected, the
function must be called to provide data to play. Unless the
is set,
will block until the requested amount of data is written.
If the
is set on
then the
and
functions will never block; if no data is available, they will return zero immediately.
The
system call can be used to check if data can be read from or written to the device. The
function fills the array
of
structures, used by
with
the latter is a bit-mask of
and
constants; refer to
for more details. The
function returns the bit-mask set by
in the
array of
structures. If
is set, recorded samples are available in the device buffer and can be read with
If
is set, space is available in the device buffer and new samples to play can be submitted with
may be set if an error occurs, even if it is not selected with
The size of the
array, which the caller must pre-allocate, is provided by the
function.
In order to perform actions at precise positions of the audio stream, such as displaying video in sync with the audio stream, the application must be notified in real-time of the exact position in the stream the hardware is processing.
The
function can be used to register the
callback function called at regular time intervals. The
argument contains the number of frames the hardware played and/or recorded since the last call of
It is called by
and
When the first sample is played and/or recorded, right after the device starts, the callback is invoked with a zero
argument. The value of the
pointer is passed to the callback and can contain anything.
If desired, the application can maintain the current position by starting from zero (when
is called) and adding to the current position
every time
is called.
The playback latency is the delay it will take for the frame just written to become audible, expressed in number of frames. The exact playback latency can be obtained by subtracting the current position from the number of frames written. Once playback is actually started (first sample audible) the latency will never exceed the
parameter (see the sections above). There’s a phase during which
only queues data; once there’s enough data, actual playback starts. During this phase talking about latency is meaningless.
In any cases, at most
frames are buffered. This value takes into account all buffers. The number of frames stored is equal to the number of frames written minus the current position.
The recording latency is obtained similarly, by subtracting the number of frames read from the current position.
Note that
might block even if there is buffer space left; using the buffer usage to guess if
would block is false and leads to unreliable programs – consider using
for this.
When the application cannot accept recorded data fast enough, the record buffer (of size
might overrun; in this case recorded data is lost. Similarly if the application cannot provide data to play fast enough, the play buffer underruns and silence is played instead. Depending on the
parameter of the
structure, the audio subsystem will behave as follows:
The device pauses during overruns and underruns, thus the current position (obtained through
stops being incremented. Once the overrun and/or underrun condition is gone, the device resumes; play and record are always kept in sync. With this mode, the application cannot notice underruns and/or overruns and shouldn’t care about them.
This mode is the default. It’s suitable for applications, like audio players and telephony, where time is not important and overruns or underruns are not short.
If the play buffer underruns, then silence is played, but in order to reach the right position in time, the same amount of written samples will be discarded once the application is unblocked. Similarly, if the record buffer overruns, then samples are discarded, but the same amount of silence will be returned later. The current position (obtained through
is still incremented. When the play buffer underruns the play latency might become negative; when the record buffer overruns, the record latency might become larger than
This mode is suitable for applications, like music production, where time is important and where underruns or overruns are short and rare.
With this mode, on the first play buffer underrun or record buffer overrun, playback and/or recording is terminated and no other function than
will succeed.
This mode is mostly useful for testing.
The
function can be used to set playback attenuation. The
parameter takes a value between 0 (maximum attenuation) and
(no attenuation). It specifies the weight the audio subsystem will give to this stream. It is not meant to control hardware parameters like speaker gain; the
interface should be used for that purpose instead.
An application can use the
function to register a callback function that will be called each time the volume is changed, including when
is used. The callback is always invoked when
is called in order to provide the initial volume. An application can safely assume that once
has returned a non-zero value, the callback has been invoked and thus the current volume is available. If there’s no volume setting available,
returns 0 and the callback is never invoked and calls to
are ignored.
The
function can be called with a
argument to check whether a volume knob is available.
Errors related to the audio subsystem (like hardware errors, dropped connections) and programming errors (e.g. call to
on a play-only stream) are considered fatal. Once an error occurs, all functions taking a
argument, except
and
stop working (i.e. always return 0). The
function can be used at any stage.
The
function returns the newly created handle on success or
on failure.
The
and
functions return 1 on success and 0 on failure.
The
function returns the number of
structures filled. The
function returns the number of
structures the caller must preallocate in order to be sure that
will never overrun.
The
and
functions return the number of bytes transferred.
The
function returns 0 if there’s no pending error, and a non-zero value if there’s an error.
Device to use if
is called with
as the
argument.
The debug level: may be a value between 0 and 2.
These functions first appeared in
The
driver doesn’t drain playback buffers, thus if sndio is used to directly access an
device, the
function will stop playback immediately.
If the application doesn’t consume recorded data fast enough then
from the
server are delayed and consequently
callback or volume changes may be delayed.
The
and
functions may block for a very short period of time, thus they should be avoided in code sections where blocking is not desirable.