Manpages - rtcSetGeometryVertexAttributeTopology.3embree3
Table of Contents
NAME
rtcSetGeometryVertexAttributeTopology - binds a vertex attribute to a topology of the geometry
SYNOPSIS
#include <embree3/rtcore.h> void rtcSetGeometryVertexAttributeTopology( RTCGeometry geometry, unsigned int vertexAttributeID, unsigned int topologyID );
DESCRIPTION
The rtcSetGeometryVertexAttributeTopology
function binds a vertex
attribute buffer slot (vertexAttributeID
argument) to a topology
(topologyID
argument) for the specified subdivision geometry
(geometry
argument). Standard vertex buffers are always bound to the
default topology (topology 0) and cannot be bound differently. A vertex
attribute buffer always uses the topology it is bound to when used in
the rtcInterpolate
and rtcInterpolateN
calls.
A topology with ID i
consists of a subdivision mode set through
rtcSetGeometrySubdivisionMode
and the index buffer bound to the index
buffer slot i
. This index buffer can assign indices for each face of
the subdivision geometry that are different to the indices of the
default topology. These new indices can for example be used to introduce
additional borders into the subdivision mesh to map multiple textures
onto one subdivision geometry.
EXIT STATUS
On failure an error code is set that can be queried using
rtcGetDeviceError
.
SEE ALSO
[rtcSetGeometrySubdivisionMode], [rtcInterpolate], [rtcInterpolateN]