Manpages - rtcOccludedNp.3embree3
Table of Contents
NAME
rtcOccludedNp - finds any hits for a SOA ray stream of size N
SYNOPSIS
#include <embree3/rtcore.h> void rtcOccludedNp( RTCScene scene, struct RTCIntersectContext* context, struct RTCRayNp* ray, unsigned int N );
DESCRIPTION
The rtcOccludedNp
function checks whether there are any hits for a SOA
ray stream (ray
argument) of size N
(basically a large ray packet)
with the scene (scene
argument). The ray
argument points to a
structure of pointers with one pointer for each ray component. Each of
these pointers points to an array with the ray component data for each
ray. This way the individual components of the SOA ray stream do not
need to be stored sequentially in memory, which makes it possible to
have large varying size ray packets in SOA layout. See Section
[rtcOccluded1] for a description of how to set up and trace occlusion
rays.
A ray in a ray stream is considered inactive if its tnear
value is
larger than its tfar
value.
The stream size N
can be an arbitrary positive integer including 0.
Each ray component array must be aligned to 16 bytes.
EXIT STATUS
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO
[rtcIntersectNp]