Manpages - rtcIntersectNp.3embree3
Table of Contents
NAME
rtcIntersectNp - finds the closest hits for a SOA ray stream of size N
SYNOPSIS
#include <embree3/rtcore.h> void rtcIntersectNp( RTCScene scene, struct RTCIntersectContext* context, struct RTCRayHitNp* rayhit, unsigned int N );
DESCRIPTION
The rtcIntersectNp
function finds the closest hits for a SOA ray
stream (rays
argument) of size N
(basically a large ray packet) with
the scene (scene
argument). The rayhit
argument points to two
structures of pointers with one pointer for each ray and hit component.
Each of these pointers points to an array with the ray or hit component
data for each ray or hit. This way the individual components of the SOA
ray stream do not need to be stored sequentially in memory, which makes
it possible to have large varying size ray packets in SOA layout. See
Section [rtcIntersect1] for a description of how to set up and trace
rays.
A ray in a ray stream is considered inactive if its tnear
value is
larger than its tfar
value.
The stream size N
can be an arbitrary positive integer including 0.
Each ray component array must be aligned to 16 bytes.
EXIT STATUS
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO
[rtcOccludedNp]