Manpages - rtcIntersect1Mp.3embree3
Table of Contents
NAME
rtcIntersect1Mp - finds the closest hits for a stream of M pointers to single rays
SYNOPSIS
#include <embree3/rtcore.h> void rtcIntersect1Mp( RTCScene scene, struct RTCIntersectContext* context, struct RTCRayHit** rayhit, unsigned int M );
DESCRIPTION
The rtcIntersect1Mp
function finds the closest hits for a stream of
M
single rays (rayhit
argument) with the scene (scene
argument).
The rayhit
argument points to an array of pointers to the individual
ray/hit structures. See Section [rtcIntersect1] for a description of how
to set up and trace a ray.
A ray in a ray stream is considered inactive if its tnear
value is
larger than its tfar
value.
The stream size M
can be an arbitrary positive integer including 0.
Each ray must be aligned to 16 bytes.
EXIT STATUS
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO
[rtcOccluded1Mp]