Manpages - rtcCollide.3embree3
Table of Contents
NAME
rtcCollide - intersects one BVH with another
SYNOPSIS
#include <embree3/rtcore.h>
struct RTCCollision {
unsigned int geomID0, primID0;
unsigned int geomID1, primID1;
};
typedef void (*RTCCollideFunc) (
void* userPtr,
RTCCollision* collisions,
size_t num_collisions);
void rtcCollide (
RTCScene hscene0,
RTCScene hscene1,
RTCCollideFunc callback,
void* userPtr
);
DESCRIPTION
The rtcCollide function intersects the BVH of hscene0 with the BVH
of scene hscene1 and calls a user defined callback function (e.g
callback argument) for each pair of intersecting primitives between
the two scenes. A user defined data pointer (userPtr argument) can
also be passed in.
For every pair of primitives that may intersect each other, the callback
function (callback argument) is called. The user will be provided with
the primID’s and geomID’s of multiple potentially intersecting primitive
pairs. Currently, only scene entirely composed of user geometries are
supported, thus the user is expected to implement a primitive/primitive
intersection to filter out false positives in the callback function. The
userPtr argument can be used to input geometry data of the scene or
output results of the intersection query.
SUPPORTED PRIMITIVES
Currently, the only supported type is the user geometry type (see [RTC_GEOMETRY_TYPE_USER]).
EXIT STATUS
On failure an error code is set that can be queried using
rtcGetDeviceError.