Manpages - dispatch_group_create.3
A dispatch group is an association of one or more blocks submitted to dispatch queues for asynchronous invocation. Applications may use dispatch groups to wait for the completion of blocks associated with the group.
The
function returns a new and empty dispatch group.
The
and
functions update the number of blocks running within a group.
The
function waits until all blocks associated with the
have completed, or until the specified
has elapsed. If the
becomes empty within the specified amount of time, the function will return zero indicating success. Otherwise, a non-zero return code will be returned. When
is passed as the
calls to this function will wait an unlimited amount of time until the group becomes empty and the return value is always zero.
The
function provides asynchronous notification of the completion of the blocks associated with the
by submitting the
to the specified
once all blocks associated with the
have completed. The system holds a reference to the dispatch group while an asynchronous notification is pending, therefore it is valid to release the
after setting a notification block. The group will be empty at the time the notification block is submitted to the target queue. The group may either be released with
or reused for additional operations.
The
convenience function behaves like so:
void dispatch_group_async(dispatch_group_t group, dispatch_queue_t queue, dispatch_block_t block) { dispatch_retain(group); dispatch_group_enter(group); dispatch_async(queue, ^{ block(); dispatch_group_leave(group); dispatch_release(group); }); }
The
function returns NULL on failure and non-NULL on success.
The
function returns zero upon success and non-zero after the timeout expires. If the timeout is
then
waits forever and always returns zero.
Dispatch groups are retained and released via calls to
and
The
and
functions are wrappers around
and
respectively.
In order to ensure deterministic behavior, it is recommended to call
only once all blocks have been submitted to the group. If it is later determined that new blocks should be run, it is recommended not to reuse an already-running group, but to create a new group.
returns as soon as there are exactly zero
blocks associated with a group (more precisely, as soon as every
call has been balanced by a
call). If one thread waits for a group while another thread submits new blocks to the group, then the count of associated blocks might momentarily reach zero before all blocks have been submitted. If this happens,
will return too early: some blocks associated with the group have finished, but some have not yet been submitted or run.
However, as a special case, a block associated with a group may submit new blocks associated with its own group. In this case, the behavior is deterministic: a waiting thread will
wake up until the newly submitted blocks have also finished.
All of the foregoing also applies to
as well, with “block to be submitted” substituted for “waiting thread”.