Manpages - SDL_KeyboardEvent.3
Table of Contents
NAME
SDL_KeyboardEvent - Keyboard event structure
STRUCTURE DEFINITION
typedef struct{ Uint8 type; Uint8 state; SDL_keysym keysym; } SDL_KeyboardEvent;
STRUCTURE DATA
- type
- SDL_KEYDOWN or SDL_KEYUP
- state
- SDL_PRESSED or SDL_RELEASED
- keysym
- Contains key press information
DESCRIPTION
SDL_KeyboardEvent is a member of the SDL_Event union and is used when an event of type SDL_KEYDOWN or SDL_KEYUP is reported.
The type and state actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (type*=*SDK_KEYUP or state*=*SDL_RELEASED) and when a key is pressed (type*=*SDL_KEYDOWN or state*=*SDL_PRESSED). The information on what key was pressed or released is in the keysym structure.
*Note: *
Repeating SDL_KEYDOWN events will occur if key repeat is enabled (see SDL_EnableKeyRepeat).
SEE ALSO
SDL_Event, SDL_keysym, SDL_EnableKeyRepeat, SDL_EnableUNICODE