Manpages - SDL_ActiveEvent.3
Table of Contents
NAME
SDL_ActiveEvent - Application visibility event structure
STRUCTURE DEFINITION
typedef struct{ Uint8 type; Uint8 gain; Uint8 state; } SDL_ActiveEvent;
STRUCTURE DATA
- type
- SDL_ACTIVEEVENT.
- gain
- 0 if the event is a loss or 1 if it is a gain.
- state
- SDL_APPMOUSEFOCUS if mouse focus was gained or lost, SDL_APPINPUTFOCUS if input focus was gained or lost, or SDL_APPACTIVE if the application was iconified (*gain*=0) or restored(*gain*=1).
DESCRIPTION
SDL_ActiveEvent is a member of the SDL_Event union and is used when an event of type SDL_ACTIVEEVENT is reported.
When the mouse leaves or enters the window area a SDL_APPMOUSEFOCUS type activation event occurs, if the mouse entered the window then gain will be 1, otherwise gain will be 0. A SDL_APPINPUTFOCUS type activation event occurs when the application loses or gains keyboard focus. This usually occurs when another application is made active. Finally, a SDL_APPACTIVE type event occurs when the application is either minimised/iconified (*gain*=0) or restored.
*Note: *
This event does not occur when an application window is first created.
SEE ALSO
SDL_Event, SDL_GetAppState