Manpages - RTC_GEOMETRY_TYPE_POINT.3embree3
Table of Contents
NAME
RTC_GEOMETRY_TYPE_SPHERE_POINT -
point geometry spheres
RTC_GEOMETRY_TYPE_DISC_POINT -
point geometry with ray-oriented discs
RTC_GEOMETRY_TYPE_ORIENTED_DISC_POINT -
point geometry with normal-oriented discs
SYNOPSIS
#include <embree3/rtcore.h> rtcNewGeometry(device, RTC_GEOMETRY_TYPE_SPHERE_POINT); rtcNewGeometry(device, RTC_GEOMETRY_TYPE_DISC_POINT); rtcNewGeometry(device, RTC_GEOMETRY_TYPE_ORIENTED_DISC_POINT);
DESCRIPTION
Points with per vertex radii are supported with sphere, ray-oriented
discs, and normal-oriented discs geometric representations. Such point
geometries are created by passing RTC_GEOMETRY_TYPE_SPHERE_POINT,
RTC_GEOMETRY_TYPE_DISC_POINT, or
RTC_GEOMETRY_TYPE_ORIENTED_DISC_POINT to the rtcNewGeometry
function. The point vertices can be specified t through a vertex buffer
(RTC_BUFFER_TYPE_VERTEX). For the normal oriented discs a normal
buffer (RTC_BUFFER_TYPE_NORMAL) has to get specified additionally. See
rtcSetGeometryBuffer and rtcSetSharedGeometryBuffer for more details
on how to set buffers.
The vertex buffer stores each control vertex in the form of a single
precision position and radius stored in (x, y, z, r) order in
memory (RTC_FORMAT_FLOAT4 format). The number of vertices is inferred
from the size of this buffer. Similarly, the normal buffer stores a
single precision normal per control vertex (x, y, z order and
RTC_FORMAT_FLOAT3 format).
In the RTC_GEOMETRY_TYPE_SPHERE_POINT mode, a real geometric surface
is rendered for the curve, which is more expensive but allows closeup
views.
The RTC_GEOMETRY_TYPE_DISC_POINT flat mode is a fast mode designed to
render distant points. In this mode the point is rendered as a ray
facing disc.
The RTC_GEOMETRY_TYPE_ORIENTED_DISC_POINT mode is a mode designed as a
midpoint geometrically between ray facing discs and spheres. In this
mode the point is rendered as a normal oriented disc.
For all point types, only the hit distance and geometry normal is returned as hit information, u and v are set to zero.
For multi-segment motion blur, the number of time steps must be first
specified using the rtcSetGeometryTimeStepCount call. Then a vertex
buffer for each time step can be set using different buffer slots, and
all these buffers must have the same stride and size.
Also see tutorial [Points] for an example of how to create and use point geometries.
EXIT STATUS
On failure NULL is returned and an error code is set that can be
queried using rtcGetDeviceError.
SEE ALSO
[rtcNewGeometry]