Manpages - RTC_GEOMETRY_TYPE_CURVE.3embree3
Table of Contents
NAME
RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE - flat curve geometry with linear basis RTC_GEOMETRY_TYPE_FLAT_BEZIER_CURVE - flat curve geometry with cubic Bézier basis RTC_GEOMETRY_TYPE_FLAT_BSPLINE_CURVE - flat curve geometry with cubic B-spline basis RTC_GEOMETRY_TYPE_FLAT_HERMITE_CURVE - flat curve geometry with cubic Hermite basis RTC_GEOMETRY_TYPE_FLAT_CATMULL_ROM_CURVE - flat curve geometry with Catmull-Rom basis RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BEZIER_CURVE - flat normal oriented curve geometry with cubic Bézier basis RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BSPLINE_CURVE - flat normal oriented curve geometry with cubic B-spline basis RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_HERMITE_CURVE - flat normal oriented curve geometry with cubic Hermite basis RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_CATMULL_ROM_CURVE - flat normal oriented curve geometry with Catmull-Rom basis RTC_GEOMETRY_TYPE_CONE_LINEAR_CURVE - capped cone curve geometry with linear basis - discontinous at edge boundaries RTC_GEOMETRY_TYPE_ROUND_LINEAR_CURVE - capped cone curve geometry with linear basis and spherical ending RTC_GEOMETRY_TYPE_ROUND_BEZIER_CURVE - swept surface curve geometry with cubic Bézier basis RTC_GEOMETRY_TYPE_ROUND_BSPLINE_CURVE - swept surface curve geometry with cubic B-spline basis RTC_GEOMETRY_TYPE_ROUND_HERMITE_CURVE - swept surface curve geometry with cubic Hermite basis RTC_GEOMETRY_TYPE_ROUND_CATMULL_ROM_CURVE - swept surface curve geometry with Catmull-Rom basis
SYNOPSIS
#include <embree3/rtcore.h> rtcNewGeometry(device, RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE); rtcNewGeometry(device, RTC_GEOMETRY_TYPE_FLAT_BEZIER_CURVE); rtcNewGeometry(device, RTC_GEOMETRY_TYPE_FLAT_BSPLINE_CURVE); rtcNewGeometry(device, RTC_GEOMETRY_TYPE_FLAT_HERMITE_CURVE); rtcNewGeometry(device, RTC_GEOMETRY_TYPE_FLAT_CATMULL_ROM_CURVE); rtcNewGeometry(device, RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BEZIER_CURVE); rtcNewGeometry(device, RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BSPLINE_CURVE); rtcNewGeometry(device, RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_HERMITE_CURVE); rtcNewGeometry(device, RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_CATMULL_ROM_CURVE); rtcNewGeometry(device, RTC_GEOMETRY_TYPE_CONE_LINEAR_CURVE); rtcNewGeometry(device, RTC_GEOMETRY_TYPE_ROUND_LINEAR_CURVE); rtcNewGeometry(device, RTC_GEOMETRY_TYPE_ROUND_BEZIER_CURVE); rtcNewGeometry(device, RTC_GEOMETRY_TYPE_ROUND_BSPLINE_CURVE); rtcNewGeometry(device, RTC_GEOMETRY_TYPE_ROUND_HERMITE_CURVE); rtcNewGeometry(device, RTC_GEOMETRY_TYPE_ROUND_CATMULL_ROM_CURVE);
DESCRIPTION
Curves with per vertex radii are supported with linear, cubic Bézier,
cubic B-spline, and cubic Hermite bases. Such curve geometries are
created by passing RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE
,
RTC_GEOMETRY_TYPE_FLAT_BEZIER_CURVE
,
RTC_GEOMETRY_TYPE_FLAT_BSPLINE_CURVE
,
RTC_GEOMETRY_TYPE_FLAT_HERMITE_CURVE
,
RTC_GEOMETRY_TYPE_FLAT_CATMULL_ROM_CURVE
,
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_FLAT_BEZIER_CURVE
,
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_FLAT_BSPLINE_CURVE
,
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_FLAT_HERMITE_CURVE
,
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_FLAT_CATMULL_ROM_CURVE
,
RTC_GEOMETRY_TYPE_CONE_LINEAR_CURVE
,
RTC_GEOMETRY_TYPE_ROUND_LINEAR_CURVE
,
RTC_GEOMETRY_TYPE_ROUND_BEZIER_CURVE
,
RTC_GEOMETRY_TYPE_ROUND_BSPLINE_CURVE
,
RTC_GEOMETRY_TYPE_ROUND_HERMITE_CURVE
, or
RTC_GEOMETRY_TYPE_ROUND_CATMULL_ROM_CURVE
to the rtcNewGeometry
function. The curve indices can be specified through an index buffer
(RTC_BUFFER_TYPE_INDEX
) and the curve vertices through a vertex buffer
(RTC_BUFFER_TYPE_VERTEX
). For the Hermite basis a tangent buffer
(RTC_BUFFER_TYPE_TANGENT
), normal oriented curves a normal buffer
(RTC_BUFFER_TYPE_NORMAL
), and for normal oriented Hermite curves a
normal derivative buffer (RTC_BUFFER_TYPE_NORMAL_DERIVATIVE
) has to
get specified additionally. See rtcSetGeometryBuffer
and
rtcSetSharedGeometryBuffer
for more details on how to set buffers.
The index buffer contains an array of 32-bit indices (RTC_FORMAT_UINT
format), each pointing to the first control vertex in the vertex buffer,
but also to the first tangent in the tangent buffer, and first normal in
the normal buffer if these buffers are present.
The vertex buffer stores each control vertex in the form of a single
precision position and radius stored in (x
, y
, z
, r
) order in
memory (RTC_FORMAT_FLOAT4
format). The number of vertices is inferred
from the size of this buffer. The radii may be smaller than zero but the
interpolated radii should always be greater or equal to zero. Similarly,
the tangent buffer stores the derivative of each control vertex (x
,
y
, z
, r
order and RTC_FORMAT_FLOAT4
format) and the normal
buffer stores a single precision normal per control vertex (x
, y
,
z
order and RTC_FORMAT_FLOAT3
format).
Linear Basis
For the linear basis the indices point to the first of 2 consecutive control points in the vertex buffer. The first control point is the start and the second control point the end of the line segment. When constructing hair strands in this basis, the end-point can be shared with the start of the next line segment.
For the linear basis the user optionally can provide a flags buffer of
type RTC_BUFFER_TYPE_FLAGS
which contains bytes that encode if the
left neighbor segment (RTC_CURVE_FLAG_NEIGHBOR_LEFT
flag) and/or right
neighbor segment (RTC_CURVE_FLAG_NEIGHBOR_RIGHT
flags) exist (see
[RTCCurveFlags]). If this buffer is not set, than the left/right
neighbor bits are automatically calculated base on the index buffer
(left segment exists if segment(id-1)+1 = segment(id) and right segment
exists if segment(id+1)-1 =
segment(id)).
A left neighbor segment is assumed to end at the start vertex of the current segement, and to start at the previous vertex in the vertex buffer. Similarly, the right neighbor segment is assumed to start at the end vertex of the current segment, and to end at the next vertex in the vertex buffer.
Only when the left and right bits are properly specified the current segment can properly attach to the left and/or right neighbor, otherwise the touching area may not get rendererd properly.
Bézier Basis
For the cubic Bézier basis the indices point to the first of 4 consecutive control points in the vertex buffer. These control points use the cubic Bézier basis, where the first control point represents the start point of the curve, and the 4th control point the end point of the curve. The Bézier basis is interpolating, thus the curve does go exactly through the first and fourth control vertex.
B-spline Basis
For the cubic B-spline basis the indices point to the first of 4 consecutive control points in the vertex buffer. These control points make up a cardinal cubic B-spline (implicit equidistant knot vector). This basis is not interpolating, thus the curve does in general not go through any of the control points directly. A big advantage of this basis is that 3 control points can be shared for two continuous neighboring curve segments, e.g. the curves (p0,p1,p2,p3) and (p1,p2,p3,p4) are C1 continuous. This feature make this basis a good choise to construct continuous multi-segment curves, as memory consumption can be kept minimal.
Hermite Basis
For the cubic Hermite basis the indices point to the first of 2 consecutive points in the vertex buffer, and the first of 2 consecutive tangents in the tangent buffer. These two points and two tangents make up a cubic Hermite curve. This basis is interpolating, thus does exactly go through the first and second control point, and the first order derivative at the begin and end matches exactly the value specified in the tangent buffer. When connecting two segments continuously, the end point and tangent of the previous segment can be shared. Different versions of Catmull-Rom splines can be easily constructed usig the Hermite basis, by calculating a proper tangent buffer from the control points.
Catmull-Rom Basis
For the Catmull-Rom basis the indices point to the first of 4 consecutive control points in the vertex buffer. This basis goes through p1 and p2, with tangents (p2-p0)/2 and (p3-p1)/2.
Flat Curves
The RTC_GEOMETRY_TYPE_FLAT_*
flat mode is a fast mode designed to
render distant hair. In this mode the curve is rendered as a connected
sequence of ray facing quads. Individual quads are considered to have
subpixel size, and zooming onto the curve might show geometric
artifacts. The number of quads to subdivide into can be specified
through the rtcSetGeometryTessellationRate
function. By default the
tessellation rate is 4.
Normal Oriented Curves
The RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_*
mode is a mode designed to
render blades of grass. In this mode a vertex spline has to get
specified as for the previous modes, but additionally a normal spline is
required. If the Hermite basis is used, the RTC_BUFFER_TYPE_NORMAL
and
RTC_BUFFER_TYPE_NORMAL_DERIVATIVE
buffers have both to be set.
The curve is rendered as a flat band whose center approximately follows the provided vertex spline, whose half width approximately follows the provided radius spline, and whose normal orientation approximately follows the provided normal spline.
To intersect the normal oriented curve, we perform a newton-raphson style intersection of a ray with a tensor product surface of a linear basis (perpendicular to the curve) and cubic Bézier basis (along the curve). We use a guide curve and its derivatives to construct the control points of that surface. The guide curve is defined by a sweep surface defined by sweeping a line centered at the vertex spline location along the curve. At each parameter value the half width of the line matches the radius spline, and the direction matches the cross product of the normal from the normal spline and tangent of the vertex spline. Note that this construction does not work when the provided normals are parallel to the curve direction. For this reason the provided normals should best be kept as perpendicular to the curve direction as possible.
Round Curves
In the RTC_GEOMETRY_TYPE_ROUND_*
round mode, a real geometric surface
is rendered for the curve, which is more expensive but allows closeup
views.
For the linear basis the round mode renders a cone that tangentially touches a start-sphere and end-sphere. The start sphere is rendered when no previous segments is indicated by the neighbor bits. The end sphere is always rendered but parts that lie inside the next segment are clipped away (if that next segment exists). This way a curve is closed on both ends and the interiour will render properly as long as only neighboring segments penetrate into a segment. For this to work properly it is important that the flags buffer is properly populated with neighbor information.
For the cubic polynomial bases, the round mode renders a sweep surface by sweeping a varying radius circle tangential along the curve. As a limitation, the radius of the curve has to be smaller than the curvature radius of the curve at each location on the curve.
The intersection with the curve segment stores the parametric hit location along the curve segment as u-coordinate (range 0 to +1).
For flat curves, the v-coordinate is set to the normalized distance in the range -1 to +1. For normal oriented curves the v-coordinate is in the range 0 to 1. For the linear basis and in round mode the v-coordinate is set to zero.
In flat mode, the geometry normal Ng
is set to the tangent of the
curve at the hit location. In round mode and for normal oriented curves,
the geometry normal Ng
is set to the non-normalized geometric normal
of the surface.
For multi-segment motion blur, the number of time steps must be first
specified using the rtcSetGeometryTimeStepCount
call. Then a vertex
buffer for each time step can be set using different buffer slots, and
all these buffers must have the same stride and size. For the Hermite
basis also a tangent buffer has to be set for each time step and for
normal oriented curves a normal buffer has to get specified for each
time step.
Also see tutorials [Hair] and [Curves] for examples of how to create and use curve geometries.
EXIT STATUS
On failure NULL
is returned and an error code is set that can be
queried using rtcGetDeviceError
.
SEE ALSO
[rtcNewGeometry], [RTCCurveFlags]