Manpages - RTCHit.3embree3
Table of Contents
NAME
RTCHit - single hit structure
SYNOPSIS
#include <embree3/rtcore.h> struct RTCHit { float Ng_x; // x coordinate of geometry normal float Ng_y; // y coordinate of geometry normal float Ng_z; // z coordinate of geometry normal float u; // barycentric u coordinate of hit float v; // barycentric v coordinate of hit unsigned int primID; // geometry ID unsigned int geomID; // primitive ID unsigned int instID[RTC_MAX_INSTANCE_LEVEL_COUNT]; // instance ID };
DESCRIPTION
The RTCHit
type defines the type of a ray/primitive intersection
result. The hit contains the unnormalized geometric normal in object
space at the hit location (Ng_x
, Ng_y
, Ng_z
members), the
barycentric u/v coordinates of the hit (u
and v
members), as well as
the primitive ID (primID
member), geometry ID (geomID
member), and
instance ID stack (instID
member) of the hit. The parametric
intersection distance is not stored inside the hit, but stored inside
the tfar
member of the ray.
The embree3/rtcore_ray.h
header additionally defines the same hit
structure in structure of array (SOA) layout for hit packets of size 4
(RTCHit4
type), size 8 (RTCHit8
type), and size 16 (RTCHit16
type). The header additionally defines an RTCHitNt
template for hit
packets of an arbitrary compile-time size.
EXIT STATUS
SEE ALSO
[RTCRay], [Multi-Level Instancing]