Man1 - perlobj.1perl
Table of Contents
- NAME
- DESCRIPTION
- An Object is Simply a Data Structure
- A Class is Simply a Package
- A Method is Simply a Subroutine
- Method Invocation
- Inheritance
- Writing Constructors
- Attributes
- An Aside About Smarter and Safer Code
- Method Call Variations
- Invoking Class Methods
- “bless”, “blessed”, and “ref”
- The UNIVERSAL Class
- AUTOLOAD
- Destructors
- Non-Hash Objects
- Inside-Out objects
- Pseudo-hashes
- SEE ALSO
NAME
perlobj - Perl object reference
DESCRIPTION
This document provides a reference for Perl’s object orientation features. If you’re looking for an introduction to object-oriented programming in Perl, please see perlootut.
In order to understand Perl objects, you first need to understand references in Perl. See perlreftut for details.
This document describes all of Perl’s object-oriented (OO) features from the ground up. If you’re just looking to write some object-oriented code of your own, you are probably better served by using one of the object systems from CPAN described in perlootut.
If you’re looking to write your own object system, or you need to maintain code which implements objects from scratch then this document will help you understand exactly how Perl does object orientation.
There are a few basic principles which define object oriented Perl:
- An object is simply a data structure that knows to which class it belongs.
- A class is simply a package. A class provides methods that expect to operate on objects.
- A method is simply a subroutine that expects a reference to an object (or a package name, for class methods) as the first argument.
Let’s look at each of these principles in depth.
An Object is Simply a Data Structure
Unlike many other languages which support object orientation, Perl does not provide any special syntax for constructing an object. Objects are merely Perl data structures (hashes, arrays, scalars, filehandles, etc.) that have been explicitly associated with a particular class.
That explicit association is created by the built-in bless
function,
which is typically used within the constructor subroutine of the
class.
Here is a simple constructor:
package File; sub new { my $class = shift; return bless {}, $class; }
The name new
isn’t special. We could name our constructor something
else:
package File; sub load { my $class = shift; return bless {}, $class; }
The modern convention for OO modules is to always use new
as the name
for the constructor, but there is no requirement to do so. Any
subroutine that blesses a data structure into a class is a valid
constructor in Perl.
In the previous examples, the {}
code creates a reference to an empty
anonymous hash. The bless
function then takes that reference and
associates the hash with the class in $class
. In the simplest case,
the $class
variable will end up containing the string File.
We can also use a variable to store a reference to the data structure that is being blessed as our object:
sub new { my $class = shift; my $self = {}; bless $self, $class; return $self; }
Once we’ve blessed the hash referred to by $self
we can start calling
methods on it. This is useful if you want to put object initialization
in its own separate method:
sub new { my $class = shift; my $self = {}; bless $self, $class; $self->_initialize(); return $self; }
Since the object is also a hash, you can treat it as one, using it to store data associated with the object. Typically, code inside the class can treat the hash as an accessible data structure, while code outside the class should always treat the object as opaque. This is called encapsulation. Encapsulation means that the user of an object does not have to know how it is implemented. The user simply calls documented methods on the object.
Note, however, that (unlike most other OO languages) Perl does not ensure or enforce encapsulation in any way. If you want objects to actually be opaque you need to arrange for that yourself. This can be done in a variety of ways, including using Inside-Out objects or modules from CPAN.
Objects Are Blessed; Variables Are Not
When we bless something, we are not blessing the variable which contains a reference to that thing, nor are we blessing the reference that the variable stores; we are blessing the thing that the variable refers to (sometimes known as the referent). This is best demonstrated with this code:
use Scalar::Util blessed; my $foo = {}; my $bar = $foo; bless $foo, Class; print blessed( $bar ) / not blessed; # prints “Class” $bar = “some other value”; print blessed( $bar ) / not blessed; # prints “not blessed”
When we call bless
on a variable, we are actually blessing the
underlying data structure that the variable refers to. We are not
blessing the reference itself, nor the variable that contains that
reference. That’s why the second call to blessed( $bar )
returns
false. At that point $bar
is no longer storing a reference to an
object.
You will sometimes see older books or documentation mention blessing a reference or describe an object as a blessed reference, but this is incorrect. It isn’t the reference that is blessed as an object; it’s the thing the reference refers to (i.e. the referent).
A Class is Simply a Package
Perl does not provide any special syntax for class definitions. A package is simply a namespace containing variables and subroutines. The only difference is that in a class, the subroutines may expect a reference to an object or the name of a class as the first argument. This is purely a matter of convention, so a class may contain both methods and subroutines which don’t operate on an object or class.
Each package contains a special array called @ISA
. The @ISA
array
contains a list of that class’s parent classes, if any. This array is
examined when Perl does method resolution, which we will cover later.
Calling methods from a package means it must be loaded, of course, so
you will often want to load a module and add it to @ISA
at the same
time. You can do so in a single step using the parent pragma. (In older
code you may encounter the base pragma, which is nowadays discouraged
except when you have to work with the equally discouraged fields
pragma.)
However the parent classes are set, the package’s @ISA
variable will
contain a list of those parents. This is simply a list of scalars, each
of which is a string that corresponds to a package name.
All classes inherit from the UNIVERSAL class implicitly. The UNIVERSAL
class is implemented by the Perl core, and provides several default
methods, such as isa()
, can()
, and VERSION()
. The UNIVERSAL
class will never appear in a package’s @ISA
variable.
Perl only provides method inheritance as a built-in feature. Attribute inheritance is left up the class to implement. See the Writing Accessors section for details.
A Method is Simply a Subroutine
Perl does not provide any special syntax for defining a method. A method
is simply a regular subroutine, and is declared with sub
. What makes a
method special is that it expects to receive either an object or a class
name as its first argument.
Perl does provide special syntax for method invocation, the ->
operator. We will cover this in more detail later.
Most methods you write will expect to operate on objects:
sub save { my $self = shift; open my $fh, >, $self->path() or die $!; print {$fh} $self->data() or die $!; close $fh or die $!; }
Method Invocation
Calling a method on an object is written as $object->method
.
The left hand side of the method invocation (or arrow) operator is the object (or class name), and the right hand side is the method name.
my $pod = File->new( perlobj.pod, $data ); $pod->save();
The ->
syntax is also used when dereferencing a reference. It looks
like the same operator, but these are two different operations.
When you call a method, the thing on the left side of the arrow is
passed as the first argument to the method. That means when we call
Critter->new()
, the new()
method receives the string "Critter"
as
its first argument. When we call $fred->speak()
, the $fred
variable
is passed as the first argument to speak()
.
Just as with any Perl subroutine, all of the arguments passed in @_
are aliases to the original argument. This includes the object itself.
If you assign directly to $_[0]
you will change the contents of the
variable that holds the reference to the object. We recommend that you
don’t do this unless you know exactly what you’re doing.
Perl knows what package the method is in by looking at the left side of the arrow. If the left hand side is a package name, it looks for the method in that package. If the left hand side is an object, then Perl looks for the method in the package that the object has been blessed into.
If the left hand side is neither a package name nor an object, then the method call will cause an error, but see the section on Method Call Variations for more nuances.
Inheritance
We already talked about the special @ISA
array and the parent pragma.
When a class inherits from another class, any methods defined in the parent class are available to the child class. If you attempt to call a method on an object that isn’t defined in its own class, Perl will also look for that method in any parent classes it may have.
package :MP3; use parent File; # sets @= (File); my $mp3 = :MP3->new( Andvari.mp3, $data ); $mp3->save();
Since we didn’t define a save()
method in the File::MP3
class, Perl
will look at the File::MP3
class’s parent classes to find the save()
method. If Perl cannot find a save()
method anywhere in the
inheritance hierarchy, it will die.
In this case, it finds a save()
method in the File
class. Note that
the object passed to save()
in this case is still a File::MP3
object, even though the method is found in the File
class.
We can override a parent’s method in a child class. When we do so, we
can still call the parent class’s method with the SUPER
pseudo-class.
sub save { my $self = shift; say Prepare to rock; $self->SUPER::save(); }
The SUPER
modifier can only be used for method calls. You can’t use
it for regular subroutine calls or class methods:
SUPER::save($thing); # FAIL: looks for save() sub in package SUPER SUPER->save($thing); # FAIL: looks for save() method in class # SUPER $thing->SUPER::save(); # Okay: looks for save() method in parent # classes
How SUPER is Resolved
The SUPER
pseudo-class is resolved from the package where the call is
made. It is not resolved based on the object’s class. This is
important, because it lets methods at different levels within a deep
inheritance hierarchy each correctly call their respective parent
methods.
package A; sub new { return bless {}, shift; } sub speak { my $self = shift; say A; } package B; use parent -norequire, A; sub speak { my $self = shift; $self->SUPER::speak(); say B; } package C; use parent -norequire, B; sub speak { my $self = shift; $self->SUPER::speak(); say C; } my $c = C->new(); $c->speak();
In this example, we will get the following output:
A B C
This demonstrates how SUPER
is resolved. Even though the object is
blessed into the C
class, the speak()
method in the B
class can
still call SUPER::speak()
and expect it to correctly look in the
parent class of B
(i.e the class the method call is in), not in the
parent class of C
(i.e. the class the object belongs to).
There are rare cases where this package-based resolution can be a
problem. If you copy a subroutine from one package to another, SUPER
resolution will be done based on the original package.
Multiple Inheritance
Multiple inheritance often indicates a design problem, but Perl always gives you enough rope to hang yourself with if you ask for it.
To declare multiple parents, you simply need to pass multiple class
names to use parent
:
package MultiChild; use parent Parent1, Parent2;
Method Resolution Order
Method resolution order only matters in the case of multiple inheritance. In the case of single inheritance, Perl simply looks up the inheritance chain to find a method:
Grandparent | Parent | Child
If we call a method on a Child
object and that method is not defined
in the Child
class, Perl will look for that method in the Parent
class and then, if necessary, in the Grandparent
class.
If Perl cannot find the method in any of these classes, it will die with an error message.
When a class has multiple parents, the method lookup order becomes more complicated.
By default, Perl does a depth-first left-to-right search for a method.
That means it starts with the first parent in the @ISA
array, and then
searches all of its parents, grandparents, etc. If it fails to find the
method, it then goes to the next parent in the original class’s @ISA
array and searches from there.
SharedGreatGrandParent / \ PaternalGrandparent MaternalGrandparent \ / Father Mother \ / Child
So given the diagram above, Perl will search Child
, Father
,
PaternalGrandparent
, SharedGreatGrandParent
, Mother
, and finally
MaternalGrandparent
. This may be a problem because now we’re looking
in SharedGreatGrandParent
before we’ve checked all its derived
classes (i.e. before we tried Mother
and MaternalGrandparent
).
It is possible to ask for a different method resolution order with the mro pragma.
package Child; use mro c3; use parent Father, Mother;
This pragma lets you switch to the C3 resolution order. In simple terms,
C3 order ensures that shared parent classes are never searched before
child classes, so Perl will now search: Child
, Father
,
PaternalGrandparent
, Mother
MaternalGrandparent
, and finally
SharedGreatGrandParent
. Note however that this is not breadth-first
searching: All the Father
ancestors (except the common ancestor) are
searched before any of the Mother
ancestors are considered.
The C3 order also lets you call methods in sibling classes with the
next
pseudo-class. See the mro documentation for more details on this
feature.
Method Resolution Caching
When Perl searches for a method, it caches the lookup so that future calls to the method do not need to search for it again. Changing a class’s parent class or adding subroutines to a class will invalidate the cache for that class.
The mro pragma provides some functions for manipulating the method cache directly.
Writing Constructors
As we mentioned earlier, Perl provides no special constructor syntax. This means that a class must implement its own constructor. A constructor is simply a class method that returns a reference to a new object.
The constructor can also accept additional parameters that define the
object. Let’s write a real constructor for the File
class we used
earlier:
package File; sub new { my $class = shift; my ( $path, $data ) = @_; my $self = bless { path => $path, data => $data, }, $class; return $self; }
As you can see, we’ve stored the path and file data in the object itself. Remember, under the hood, this object is still just a hash. Later, we’ll write accessors to manipulate this data.
For our File::MP3
class, we can check to make sure that the path we’re
given ends with .mp3:
package :MP3; sub new { my $class = shift; my ( $path, $data ) = @_; die “You cannot create a :MP3 without an mp3 extension\n” unless $path =~ \.mp3\z; return $class->SUPER::new(@_); }
This constructor lets its parent class do the actual object construction.
Attributes
An attribute is a piece of data belonging to a particular object. Unlike most object-oriented languages, Perl provides no special syntax or support for declaring and manipulating attributes.
Attributes are often stored in the object itself. For example, if the object is an anonymous hash, we can store the attribute values in the hash using the attribute name as the key.
While it’s possible to refer directly to these hash keys outside of the class, it’s considered a best practice to wrap all access to the attribute with accessor methods.
This has several advantages. Accessors make it easier to change the implementation of an object later while still preserving the original API.
An accessor lets you add additional code around attribute access. For example, you could apply a default to an attribute that wasn’t set in the constructor, or you could validate that a new value for the attribute is acceptable.
Finally, using accessors makes inheritance much simpler. Subclasses can use the accessors rather than having to know how a parent class is implemented internally.
Writing Accessors
As with constructors, Perl provides no special accessor declaration syntax, so classes must provide explicitly written accessor methods. There are two common types of accessors, read-only and read-write.
A simple read-only accessor simply gets the value of a single attribute:
sub path { my $self = shift; return $self->{path}; }
A read-write accessor will allow the caller to set the value as well as get it:
sub path { my $self = shift; if (@_) { $self->{path} = shift; } return $self->{path}; }
An Aside About Smarter and Safer Code
Our constructor and accessors are not very smart. They don’t check that
a $path
is defined, nor do they check that a $path
is a valid
filesystem path.
Doing these checks by hand can quickly become tedious. Writing a bunch of accessors by hand is also incredibly tedious. There are a lot of modules on CPAN that can help you write safer and more concise code, including the modules we recommend in perlootut.
Method Call Variations
Perl supports several other ways to call methods besides the
$object->method()
usage we’ve seen so far.
Method Names with a Fully Qualified Name
Perl allows you to call methods using their fully qualified name (the package and method name):
my $mp3 = :MP3->new( Regin.mp3, $data ); $mp3->:save();
When you call a fully qualified method name like File::save
, the
method resolution search for the save
method starts in the File
class, skipping any save
method the File::MP3
class may have
defined. It still searches the File
class’s parents if necessary.
While this feature is most commonly used to explicitly call methods inherited from an ancestor class, there is no technical restriction that enforces this:
my $obj = Tree->new(); $obj->Dog::bark();
This calls the bark
method from class Dog
on an object of class
Tree
, even if the two classes are completely unrelated. Use this with
great care.
The SUPER
pseudo-class that was described earlier is not the same as
calling a method with a fully-qualified name. See the earlier
Inheritance section for details.
Method Names as Strings
Perl lets you use a scalar variable containing a string as a method name:
my $file = File->new( $path, $data ); my $method = save; $file->$method();
This works exactly like calling $file->save()
. This can be very useful
for writing dynamic code. For example, it allows you to pass a method
name to be called as a parameter to another method.
Class Names as Strings
Perl also lets you use a scalar containing a string as a class name:
my $class = File; my $file = $class->new( $path, $data );
Again, this allows for very dynamic code.
Subroutine References as Methods
You can also use a subroutine reference as a method:
my $sub = sub { my $self = shift; $self->save(); }; $file->$sub();
This is exactly equivalent to writing $sub->($file)
. You may see this
idiom in the wild combined with a call to can
:
if ( my $meth = $object->can(foo) ) { $object->$meth(); }
Dereferencing Method Call
Perl also lets you use a dereferenced scalar reference in a method call. That’s a mouthful, so let’s look at some code:
\(file->\){ \save }; \(file->\){ returns_scalar_ref() }; \(file->\){ \( returns_scalar() ) }; \(file->\){ returns_ref_to_sub_ref() };
This works if the dereference produces a string or a subroutine reference.
Method Calls on Filehandles
Under the hood, Perl filehandles are instances of the IO::Handle
or
IO::File
class. Once you have an open filehandle, you can call methods
on it. Additionally, you can call methods on the STDIN
, STDOUT
, and
STDERR
filehandles.
open my $fh, >, path/to/file; $fh->autoflush(); $fh->print(content); STDOUT->autoflush();
Invoking Class Methods
Because Perl allows you to use barewords for package names and
subroutine names, it sometimes interprets a bareword’s meaning
incorrectly. For example, the construct Class->new()
can be
interpreted as either Class->new()
or Class()->new()
. In English,
that second interpretation reads as call a subroutine named Class(),
then call new() as a method on the return value of Class(). If there
is a subroutine named Class()
in the current namespace, Perl will
always interpret Class->new()
as the second alternative: a call to
new()
on the object returned by a call to Class()
You can force Perl to use the first interpretation (i.e. as a method
call on the class named Class) in two ways. First, you can append a ::
to the class name:
Class::->new()
Perl will always interpret this as a method call.
Alternatively, you can quote the class name:
Class->new()
Of course, if the class name is in a scalar Perl will do the right thing as well:
my $class = Class; $class->new();
Indirect Object Syntax
Outside of the file handle case, use of this syntax is discouraged as it can confuse the Perl interpreter. See below for more details.
Perl supports another method invocation syntax called indirect object notation. This syntax is called indirect because the method comes before the object it is being invoked on.
This syntax can be used with any class or object method:
my $file = new File $path, $data; save $file;
We recommend that you avoid this syntax, for several reasons.
First, it can be confusing to read. In the above example, it’s not clear
if save
is a method provided by the File
class or simply a
subroutine that expects a file object as its first argument.
When used with class methods, the problem is even worse. Because Perl
allows subroutine names to be written as barewords, Perl has to guess
whether the bareword after the method is a class name or subroutine
name. In other words, Perl can resolve the syntax as either
File->new( $path, $data )
or new( File( $path, $data ) )
.
To parse this code, Perl uses a heuristic based on what package names it has seen, what subroutines exist in the current package, what barewords it has previously seen, and other input. Needless to say, heuristics can produce very surprising results!
Older documentation (and some CPAN modules) encouraged this syntax, particularly for constructors, so you may still find it in the wild. However, we encourage you to avoid using it in new code.
You can force Perl to interpret the bareword as a class name by appending :: to it, like we saw earlier:
my $file = new File:: $path, $data;
“bless”, “blessed”, and “ref”
As we saw earlier, an object is simply a data structure that has been
blessed into a class via the bless
function. The bless
function can
take either one or two arguments:
my $object = bless {}, $class; my $object = bless {};
In the first form, the anonymous hash is being blessed into the class in
$class
. In the second form, the anonymous hash is blessed into the
current package.
The second form is strongly discouraged, because it breaks the ability of a subclass to reuse the parent’s constructor, but you may still run across it in existing code.
If you want to know whether a particular scalar refers to an object, you
can use the blessed
function exported by Scalar::Util, which is
shipped with the Perl core.
use Scalar::Util blessed; if ( defined blessed($thing) ) { … }
If $thing
refers to an object, then this function returns the name of
the package the object has been blessed into. If $thing
doesn’t
contain a reference to a blessed object, the blessed
function returns
undef
.
Note that blessed($thing)
will also return false if $thing
has been
blessed into a class named 0. This is a possible, but quite
pathological. Don’t create a class named 0 unless you know what you’re
doing.
Similarly, Perl’s built-in ref
function treats a reference to a
blessed object specially. If you call ref($thing)
and $thing
holds a
reference to an object, it will return the name of the class that the
object has been blessed into.
If you simply want to check that a variable contains an object
reference, we recommend that you use defined blessed($object)
, since
ref
returns true values for all references, not just objects.
The UNIVERSAL Class
All classes automatically inherit from the UNIVERSAL class, which is built-in to the Perl core. This class provides a number of methods, all of which can be called on either a class or an object. You can also choose to override some of these methods in your class. If you do so, we recommend that you follow the built-in semantics described below.
- isa($class)
- The
isa
method returns true if the object is a member of the class in$class
, or a member of a subclass of$class
. If you override this method, it should never throw an exception. - DOES($role)
- The
DOES
method returns true if its object claims to perform the role$role
. By default, this is equivalent toisa
. This method is provided for use by object system extensions that implement roles, likeMoose
andRole::Tiny
. You can also overrideDOES
directly in your own classes. If you override this method, it should never throw an exception. - can($method)
- The
can
method checks to see if the class or object it was called on has a method named$method
. This checks for the method in the class and all of its parents. If the method exists, then a reference to the subroutine is returned. If it does not thenundef
is returned. If your class responds to method calls viaAUTOLOAD
, you may want to overloadcan
to return a subroutine reference for methods which yourAUTOLOAD
method handles. If you override this method, it should never throw an exception. - VERSION($need)
- The
VERSION
method returns the version number of the class (package). If the$need
argument is given then it will check that the current version (as defined by the$VERSION
variable in the package) is greater than or equal to$need
; it will die if this is not the case. This method is called automatically by theVERSION
form ofuse
. use Package 1.2 qw(some imported subs); # implies: Package->VERSION(1.2); We recommend that you use this method to access another package’s version, rather than looking directly at$Package::VERSION
. The package you are looking at could have overridden theVERSION
method. We also recommend using this method to check whether a module has a sufficient version. The internal implementation uses the version module to make sure that different types of version numbers are compared correctly.
AUTOLOAD
If you call a method that doesn’t exist in a class, Perl will throw an
error. However, if that class or any of its parent classes defines an
AUTOLOAD
method, that AUTOLOAD
method is called instead.
AUTOLOAD
is called as a regular method, and the caller will not know
the difference. Whatever value your AUTOLOAD
method returns is
returned to the caller.
The fully qualified method name that was called is available in the
$AUTOLOAD
package global for your class. Since this is a global, if
you want to refer to do it without a package name prefix under strict
vars, you need to declare it.
for a simple example. our $AUTOLOAD; sub AUTOLOAD { my $self = shift; # Remove qualifier from original method name… my $called = $AUTOLOAD =~ s/.*:://r; # Is there an attribute of that name? die “No such attribute: $called” unless exists $self->{$called}; # If so, return it… return $self->{$called}; } sub DESTROY { } # see below
Without the our $AUTOLOAD
declaration, this code will not compile
under the strict pragma.
As the comment says, this is not a good way to implement accessors. It’s slow and too clever by far. However, you may see this as a way to provide accessors in older Perl code. See perlootut for recommendations on OO coding in Perl.
If your class does have an AUTOLOAD
method, we strongly recommend that
you override can
in your class as well. Your overridden can
method
should return a subroutine reference for any method that your AUTOLOAD
responds to.
Destructors
When the last reference to an object goes away, the object is destroyed. If you only have one reference to an object stored in a lexical scalar, the object is destroyed when that scalar goes out of scope. If you store the object in a package global, that object may not go out of scope until the program exits.
If you want to do something when the object is destroyed, you can define
a DESTROY
method in your class. This method will always be called by
Perl at the appropriate time, unless the method is empty.
This is called just like any other method, with the object as the first
argument. It does not receive any additional arguments. However, the
$_[0]
variable will be read-only in the destructor, so you cannot
assign a value to it.
If your DESTROY
method throws an exception, this will not cause any
control transfer beyond exiting the method. The exception will be
reported to STDERR
as a warning, marked (in cleanup), and Perl will
continue with whatever it was doing before.
Because DESTROY
methods can be called at any time, you should localize
any global status variables that might be set by anything you do in your
DESTROY
method. If you are in doubt about a particular status
variable, it doesn’t hurt to localize it. There are five global status
variables, and the safest way is to localize all five of them:
sub DESTROY { local($., $@, $!, $^E, $?); my $self = shift; …; }
If you define an AUTOLOAD
in your class, then Perl will call your
AUTOLOAD
to handle the DESTROY
method. You can prevent this by
defining an empty DESTROY
, like we did in the autoloading example. You
can also check the value of $AUTOLOAD
and return without doing
anything when called to handle DESTROY
.
Global Destruction
The order in which objects are destroyed during the global destruction before the program exits is unpredictable. This means that any objects contained by your object may already have been destroyed. You should check that a contained object is defined before calling a method on it:
sub DESTROY { my $self = shift; $self->{handle}->close() if $self->{handle}; }
You can use the ${^GLOBAL_PHASE}
variable to detect if you are
currently in the global destruction phase:
sub DESTROY { my $self = shift; return if ${^GLOBAL_PHASE} eq DESTRUCT; $self->{handle}->close(); }
Note that this variable was added in Perl 5.14.0. If you want to detect
the global destruction phase on older versions of Perl, you can use the
Devel::GlobalDestruction
module on CPAN.
If your DESTROY
method issues a warning during global destruction, the
Perl interpreter will append the string during global destruction to the
warning.
During global destruction, Perl will always garbage collect objects before unblessed references. See PERL_DESTRUCT_LEVEL in perlhacktips for more information about global destruction.
Non-Hash Objects
All the examples so far have shown objects based on a blessed hash. However, it’s possible to bless any type of data structure or referent, including scalars, globs, and subroutines. You may see this sort of thing when looking at code in the wild.
Here’s an example of a module as a blessed scalar:
package Time; use strict; use warnings; sub new { my $class = shift; my $time = time; return bless \$time, $class; } sub epoch { my $self = shift; return $$self; } my $time = Time->new(); print $time->epoch();
Inside-Out objects
In the past, the Perl community experimented with a technique called inside-out objects. An inside-out object stores its data outside of the object’s reference, indexed on a unique property of the object, such as its memory address, rather than in the object itself. This has the advantage of enforcing the encapsulation of object attributes, since their data is not stored in the object itself.
This technique was popular for a while (and was recommended in Damian Conway’s Perl Best Practices), but never achieved universal adoption. The Object::InsideOut module on CPAN provides a comprehensive implementation of this technique, and you may see it or other inside-out modules in the wild.
Here is a simple example of the technique, using the Hash::Util::FieldHash core module. This module was added to the core to support inside-out object implementations.
package Time; use strict; use warnings; use Hash::Util::FieldHash fieldhash; fieldhash my %time_for; sub new { my $class = shift; my $self = bless \( my $object ), $class; $time_for{$self} = time; return $self; } sub epoch { my $self = shift; return $time_for{$self}; } my $time = Time->new; print $time->epoch;
Pseudo-hashes
The pseudo-hash feature was an experimental feature introduced in earlier versions of Perl and removed in 5.10.0. A pseudo-hash is an array reference which can be accessed using named keys like a hash. You may run in to some code in the wild which uses it. See the fields pragma for more information.
SEE ALSO
A kinder, gentler tutorial on object-oriented programming in Perl can be found in perlootut. You should also check out perlmodlib for some style guides on constructing both modules and classes.